Showing posts with label Tabletop Scenery. Show all posts
Showing posts with label Tabletop Scenery. Show all posts

Sunday, 24 February 2013

Pirates!




I decided to take a bit of a break this week both from painting Gangsters and from painting in general.  I feel its important to me that painting never starts to feel like a job even if I am getting paid for it.






So with that in mind, i've only painted two things this week, and one isn't finished.  The first is a brilliantly sculpted resin Skeletal Pirate from Black Scorpion Miniatures and the second was a set of barrels for scenery from Renadra.

The first pirate is a bit of a mix as far as i'm concerned.  The sculpting is excellent and the pose is good, the detail is clear.  In fact there's nothing wrong with the miniature at all.  But my approach didn't work out quite as well as I had envisaged in my mind.  I wanted a grimy, dirty look which I got but it wasn't easy.  In fact it took a lot longer than I expected and still isn't quite what I had in mind.  

The non metallic metal work on his sword came out well despite needing a lot of work to get it right.  I repainted it twice before getting a look I was happy with and if I wasn't committed to improving my NMM work I probably would have thrown in the towel and pulled out the metallics.



But in the end it came out well I think.  The wooden floorboard resin base from Tiny Worlds Wargaming came out really nicely and shows off the model to great effect.  I can't recommend those bases enough!

Now the Barrels were much easier.  I started with a base coat of US Field Drab from Vallejo Model Color (70873) on the wooden parts and Lufftwaffe Uniform (70816) on the hoops.  The wood got a wash of Agrax Earthshade to pull out the details and the hoops got a Nuln Oil wash.

Thats as far as i've got though.  The plan is to finish off with a Grey Blue (70943) highlight on the hoops and to glue them all to a base so they can be used for lots of different games.

I'll put up some photos of the finished work soon.


Tuesday, 8 January 2013

World Works Games: Terraclips Dungeon Essentials

My son has been sitting on a big pile of cash since his birthday in November, he considered buying some Lego but in the end after a trip to our local games store he decided that he wanted the Terraclips Dungeon Essentials pack from World Works Games.  I think these sets are particularly well suited for Dungeons & Dragons, Warhammer Fantasy Roleplay and most fantasy Savage Worlds settings. 


This pack wasn't cheap at £35.00 but you do get a pretty good selection of push out card floors, walls, doors and a few bits of dungeon scenery.  There's enough to build three or four decent sized rooms with corridors, stairs and doors.



What you don't get however, is the plastic clips to hold the pieces together.  You have to buy these separately for another £12.50.  World Works Games is pretty up front about them not being included and you could glue the parts together but that would defeat the purpose of modular card stock scenery.


In its favour, this pack is visually quite impressive, the parts fit together well both mechanically and artistically and there are lots of different ways to build dungeons with it.  There are two other sets in the Terraclips Dungeon Rise range, Vaults of Ruin and Prison of the Forsaken, with all three sets I imagine you can make some very impressive dungeon lairs and there are other compatible sets for a sewer system, marketplace and various buildings.


The set is also quite practical for the weekly gamer, it can be cleared away or transported easily, not something I can say about resin scenery!  But fundamentally the price is quite a considerable barrier.  The full set of Dungeon Rise will cost you just under £150.00.  If you add on a pack of each the other sets you'll be looking at £300.00 in total which is pretty steep, but I suspect you'll have everything you'll ever need when it comes to fantasy scenery.  



Wednesday, 5 December 2012

Weird War Adventure Game Report


The Evil Mastermind Stahl-Mask with Hitler and his aides in Paris 1940

Hi everyone, as promised here are some more pictures from the first Weird Wars Episode which we finally played two weeks ago.

Pvt Skoneiczny lies in wait for the Zombies
The game session was six hours long with a break for pizza half way through.  Overall it went really well but I was concerned that it felt a bit rushed despite the players telling me it was fine.  In hindsight I think I should have split the game up into two sessions and let the players figure out more for themselves and find their own solutions.

As it was I ran the game like a car chase, the action carried on from one scene to the next without much time to draw breath, it was exciting and kept the tension high (as did the the background music and sound effects).  

If your think you might play this game please stop reading now! 


Deep in occupied France Professor Ulrich Von Samstagg is trying, under the supervision of SS-Sturmbannführer (Major) Stahl-mask  to create immortal Nazi Super soldiers.  Stahl-Mask intends to use the twisted genius to gain immortality and invulnerability for himself and invulnerability for his trusted minions and to then overthrow Hitler.


Von Samstagg had in fact accidentally created a Zombie Serum and one of his Test Subjects (a 14yr old French boy, Pierre) escaped and started infecting a horde of Zombies.  They are classic Rage Zombies with rudimentary intelligence and a pack mentality and Pierre wants revenge on the Germans.


The heroes were an odd bunch.  
A small selection of Lars Lukas'
(fictional) movie posters

The leader, half Scottish half Norwegian Captain Lars Lukas was a big name in Norway's film industry and although practically unknown outside his homeland is convinced he is as heroic as his film roles despite comprehensively failing to have the necessary skills.  

His second in command, Lt. St. John Smythe followed the more traditional route to command, he went to Eton, Sandhurst and was commissioned an officer.  He has the all the skills for leading men in combat except for the charisma to actually make them want to follow.

The Heroes and their Resistance
allies prepare to hold off the Zombies
Next was Corporal Ken Cambell, a Tank driver without a tank.  Most of the British Army's tanks were abandoned at Dunkirk and Ken was rather resentful of having to join a 'normal' unit.

The Zombie horde gets closer
Private Garath Evans is somewhat predictably a Welshman.  As the Units sniper he was equipped with the superb De Lisle silenced carbine, and a terrible welsh accent.

Captaion Lukas leaps onto the
wall to inspire his men
Private James 'Jimmy' Dobbs, a tough man from the East End of London, despite being a good soldier he has secrets that he takes care to keep quiet.

The Heroes fall back just before being overrun.
Leaving Pvt Skonieczny cut off and surrounded!
And finally, Private Aleksander Skonieczny, a rather vicious Polish soldier who had seen Steel Mask order his family's murder, he had tracked the evil mastermind across Europe and joined the French Resistance for the chance of revenge.

A German patrol is ambushed by the Horde
During the chaos Pvt Evans leaps aboard
the Halftrack and opens fire on the
Horde and the Germans with the MG34
The adventure started with the group getting a dressing down from their CO for getting involved in a punch up with some Canadians in the pub.  Another officer rescues them and they're sent to RAF Tempsford for special training and a mission.  After their briefing at the Airfield they are parachuted into occupied France and join up with the resistance (cue the obligatory pretty french Resistance leader) and they head cross county through a forest to Chateau Montbrun.  

On the way one of the Resistance members goes missing and shadowy forms are seen from the corners of the heroes eyes.  Once they reach the edge of the forest they realise they are being stalked by 30 or so Zombies and they engage in a fighting retreat to a nearby farmhouse where they hold out till morning.

With the dawn comes a German Patrol who get jumped by the Zombies and the heroes take the chance to grad the patrol's half-track and race the the Chateau.  They infiltrate the castle (my group dressed up in the patrol's uniforms) and neutralize the guards.

Doktor Von Samstagg before and
after he injects his super-serum
On the first floor they encounter Von Samstagg and who injects himself with his latest Super-serum which doesn't work as well as he hopes, the heroes fight and kill Von Samstagg only to find that Stahl-Mask has escaped in his rocket powered escape ship.

The full adventure is available on request.






Saturday, 4 August 2012

Tabletop Terrain: Battlemats, Floortiles or Scenery?

http://miniaturesforroleplaying.blogspot.co.uk/
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Ok so you have a huge collection of miniatures, they're painted and based and look fantastic.  But that's only half the story, what are you going to use to represent the world they are moving around in?  Being able to see where each character is in relation to the others is a huge tactical advantage and can really help everyone become immersed in a game but if no one can tell where the walls in a dungeon are you aren't going to get very far.

Well luckily there are a wide variety of solutions for you, ranging from the incredibly cool but expensive to the function but cheap, I thought i'd share my views on some of those solutions and share some that my friends have come up with.

1. Resin Terrain.

http://miniaturesforroleplaying.blogspot.co.uk/
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http://miniaturesforroleplaying.blogspot.co.uk/
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There are quite a few manufacturers who create detailed modular miniature scenery that can be linked together to create dungeons and towns.  Dwarven Forge is probably the best known and they have an amazing array of rooms you can use.  The come pre-painted to a very good standard but unfortunately aren't cheap, a 12" by 18" set of basic stone flagged floors costs $69 +carriage and a 6" by 2" corridor with walls is $15 each.  The other drawback is in order for them to accurately represent your Dungeons you either have to have a huge collection or design your dungeons around the rooms you own, that can stifle your creativity.


For me Dwarven Forge is the terrain I would use if I had a big budget, it looks fantastic but isn't for those on a budget.

2. Using a Computer Monitor or Virtual Tabletop

http://miniaturesforroleplaying.blogspot.co.uk/
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http://miniaturesforroleplaying.blogspot.co.uk/
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This is a mapping solution one of my friends used with very impressive results.  Its technically challenging and could be quite expensive but most Roleplayers own a computer so the monitor/HDTV is the real cost.


There are various free or inexpensive computer programs that will help you create floor plans and maps for your miniatures to adventure in and the big advantage I see is that the Gamesmaster can restrict what his or her players can see to what their characters can.

An alternative is to use a projector with an overhead mirror (see above right) to transfer the image directly to a normal tabletop.  However projectors aren't cheap either so it might not be the best solution unless you already have access to one.

3. Really Creative!


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http://miniaturesforroleplaying.blogspot.co.uk/
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The same friend who worked with the Virtual Tabletop idea also came up with a very creative solution. Lego!  His Star Wars game was brought to miniature life by using the rather excellent Star Wars Lego collection and building the scenes accordingly.  


I imagine his players had a great time building their miniatures and that he enjoyed building the sets just as much.  While i'm not sure Lego would be the right terrain choice for a Fantasy game it really works for Star Wars.  From the photos you can see the level of effort he achieved and i'm sure his players had a blast.

4. Battlemats, Floor tiles and Card Scenery


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http://miniaturesforroleplaying.blogspot.co.uk/
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This is the cheaper option and one that I personally use.  Battlemats can range from simple hexed or squared wipe down surfaces like the Battlemat range from Chessex to intricately drawn maps.  The wipe down maps are great for tactical games but don't really look very appealing compared to decent maps or terrain.

We tend to use card stock floor tiles cut into common lengths which are laminated and put together to create the dungeons.  The advantages are that they are cheap, once you've built up a small collection you can build most dungeons easily and as they are laminated you can draw on them with dry wipe markers during combat.  We also add a few 3D items like doors, tables and treasure chests from the old Heroquest game.

I've found that the free download sets from the Dungeoneering.net site are a great start and the Dungeons & Dragons Floor Tiles packs are still available at reasonable prices.  If you add a few 3D pieces of scenery to these sets you can get a decent result.   

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The last thing I wanted to suggest was Card Scenery, suppliers like World Works Games offer some really professional card stock 3d sets for just about any setting from Wild West and Science Fiction to Classic Dungeons.  The quality is excellent, the prices are reasonable and they have the added advantage of not being too heavy or bulky for storage.

In fact the Wild West set has me very tempted to paint some cowboys!











Monday, 16 July 2012

Hmm I love the smell of Primer in the mornings..smells like victory!

So finally my miniatures arrived from Artizan and Ebay.  No complaints though as they let me know there would be a delay.

First observations are that the detail is really good but the flash is pretty heavy too.  Hopefully if the weather is ok tomorrow i'll prime them after work.  I use white primer, not the choice most painters use but I just find the colours come out better and i'm used to it I suppose.

Here are a few pictures with some cheap vehicles I bought as set dressing for the adventure.